![]() ![]() Object reference not set to an instance of an objectĪt (Verse.Thing) Īt (Verse.Thing,Verse.Thing) Īt (Verse.Thing,`1) Īt RimWorld.Dialog_FormCaravan.AddToTransferables (Verse.Thing,bool) Īt RimWorld.Dialog_FormCaravan.AddItemsToTransferables () Īt RimWorld.Dialog_FormCaravan.CalculateAndRecacheTransferables () Īt RimWorld.Dialog_FormCaravan.PostOpen () Īt /c_Iterator103.m_413 () Īt Verse.Command_Action.ProcessInput (UnityEngine.Event) Īt (`1,single,Verse.Gizmo&) Īt (wrapper dynamic-method) _Patch0 (`1) Īt () Īt (RimWorld.IInspectPane) Īt () Īt () Įxception filling window for RimWorld.Dialog_FormCaravan: System.NullReferenceException: Object reference not set to an instance of an objectĪt RimWorld.Dialog_FormCaravan.DoWindowContents (Rect inRect) in :0Īt Verse.Window+c_AnonStorey2C4.m_1B1 (Int32 x) in :0 QualityBuilder.ModInitializerComponent:FixedUpdate() QualityBuilder added property to '0' things Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.SavedGameLoader:LoadGameFromSaveFile(String) Robots++, Mad Skills, HugsLib, Better Workbench Management, Expanded Prosthetics and Organ Engineering 2.0, EdB Prepare Carefully, Refactored Work Priorities, Efficient Light, Medical Tab, Hospitality, Tilled Soil, Hand Me That Brick, Path Avoid - A17, Hardworking animals A17, Set-Up Camp, I Can Fix It!, Less Rebuff, Vegetable Garden, More Trade Ships, LT-DoorMat, Increased Stack, QualityBuilder, RT Fuse, RimFridge - A17, Barbed Wire, RT's Weapon Pack, Realistic Rooms, Allow Tool, Notifications Archiver, A Dog Said., Trading Spot, More Vanilla Turrets, Wildlife Tab, JTReplaceWalls, ED-Embrasures, advanced powergeneration, and Reasonable Components Loading game from file San Diego trying with mods Core, Miscellaneous 'CORE', Misc. Verse.DynamicDrawManager:DrawDynamicThings(DrawTargetDef) This is what is copied from dev mode windowĮxception drawing MinifiedFurniture3077508: System.NullReferenceException: Object reference not set to an instance of an objectĪt (Vector3 drawLoc, Boolean flip) in :0Īt () in :0Īt (Verse.DrawTargetDef drawTarget) in :0 The new game with all the same Mods and settings will let me form a caravan but not my current game. Started new game with exact same setup, formed a stockpile and went to make a caravan. my old save from the start of the month is also having the issue. The answer to sending out a group to another tile and building launch pods is a bust now.Īs it turns out I cannot form a caravan that list is blank as well. I am sending out a walking party and going to see if I need more than one "base" open to send pods. Thanks for reading all the trash I wrote. I tried messing with the animal zones but everything would stop hauling and putting the areas back did not restore dog hauling so kept current zones.Īny help would be a bonus and pls tell me any info you could use to help. I have dogs that will still move all items around but this could be an issue. Selecting the items and using "haul urgently" or making them move items manually would get people to move but still not bots. at some point in the game the Bots and my people stopped hauling, they would sit idle when items needed to be hauled. I would like to load the load pods with my attack wave and supply them with blocks,beds and food. Both tabs show no people or items to load. When I select the group of 12 pods and select load launch group the list is blank other than the reset, accept and cancel. I also have 4 pads and pods not attached to original group fully fueled. Problem- I have 12 launch pads with launch pods. I'm sure I will not have all required information in this post but if you can tell me what is missing I will try and supply it. ![]() have been playing Rimworld since A15 but this is first time needing help. After 175 hours working on this colony I would really like to be able to leave my base.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |